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The
March issue of QB Express is here!
This month, we've got a collection of fantastic articles and tutorials that pack quite a whallop -- so watch out! This may not be the biggest QB Express issue that's ever come out, but it certainly is no slouch... with SEVEN tutorials and THREE articles, as well as one of the biggest news briefs sections we've had in a long time.
MystikShadows reviews Dabooda's game Sokoban; h4tt3n gives us the second part of his series on Spring Simulation in Freebasic; Mentat brings us "Going Deep: Football and 3D Graphics"; Hezad teaches us how to generate awesome moving plasmas using the Electric Field equation; Wallyfblu teaches us about Window Procedure; Dean Menezes brings us "CGI and QBasic"; and Kiyote Wolf helps us reinvent the Commodore Wedge. And as always, we've got all the latest news from around the QB and FB community, and much, much more.
Read it while it's hot --
QB Express #27 truly delivers a knock-out punch!
Posted by Pete | Comments (2)
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The
February issue of QB Express is now available!
It's been over three months since the last issue, but it definitely was worth the wait. This issue features one of our largest News Brief segments ever, as well as NINE articles/tutorials, covering topics such as "The Art of Rounding"; creating your own Worms-like scrolling engine; using FMOD to play sound in your Freebasic programs; Database indexing; programming spring physics in FB; and functions with local variables.
QB Express is definitely getting back on track, and I think this issue will prove that.
You can read it all in
QB Express #26!
Posted by Pete | Comments (12)
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The last few months, there has been a
lot of debate over whether this site is a dedicated exclusively to QBasic/QuickBasic, or whether we cover Freebasic as well.
If you haven't noticed, QB Express has been covering Freebasic ever since the day it was first released, and now more than half of our content is consistently Freebasic-related! I have also made (slow) progress toward adding new Freebasic sections to Pete's QB Site. The way I see it,
Freebasic is almost like the next natural version of QuickBasic -- only it wasn't released by Microsoft.
FreeBasic was created by members of the QBasic community, and almost all of its users are former QB programmers. From the beginning, a major goal was to keep FreeBasic as compatible with QuickBasic as possible, while enhancing its functionality and abilities. This is the important distinction between FB and other dialects of BASIC you'll find online: FB was designed by QB programmers to be the next logical step in the QBasic lineage. That's why I have decided to expand my site to include Freebasic in addition to QBasic.
Tonight, I created a new forum for
FreeBasic Questions & Answers, where you are free to ask questions about and discuss FB without fear that the "QB establishment" will hound you. Likewise, I expect the FB fans out there to stop bullying QB programmers by recommending that they switch over to FB. From now on, let's just try to help each other and get along!
Posted by Pete | Comments (2)
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Happy Halloween! The
October Issue of QB Express is now available.
This special Halloween edition has very little to do with pumpkins or ghosts, but is bursting through the seams with what you all really crave: QuickBasic and Freebasic! There are EIGHT tutorials this month, covering everything from floormapping and sphere mapping, to recursion, to peek and poke, to particle engines, to acceleration. We've also got some cool articles on User Oriented Programming, accessibility and file names, and "The multi-faceted nature of games."
All this and more in
QB Express #25. Check it out!
Posted by Pete | Comments (11)
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The
September issue of QB Express is now available!
This issue features NINE tutorials, FIVE articles and the results of this year's Qlympics.
Read Lachie Dazdarian's review of
Lodestar, RubyNL's tutorial on "Time Based Motion and Collision Detection", learn about Wireframes from Mentat, or discover what makes a game great, thanks to Joe King. We've also got comics, the Gallery and all the other QB Express mainstays you look forward to every month.
There's all this, and a whole lot more in
QB Express #24!
Posted by Pete | Comments (13)
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Our August issue,
QB Express #23, is now available!
This month's edition is absolutely gigantic, with ELEVEN tutorials and one of our biggest News / Gallery sections ever. This month, Lachie Dazdarian teaches you all about angles; Stoves fills us in on Speed Equalization in FB; learn how to make a Chess, Tic-Tac-Toe or Cellular Automata program; Stylin brings us three tutorials; MystikShadows wraps up his seven-part Professional Software Development series; and more.
We also have our biggest comics section yet; "Confessions of a Game Designer" by Lachie D.; a Gallery that features seven different games...and finally, an update on the Qlympics!
It's all right here, in
QB Express #23!
Posted by Pete | Comments (14)
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After nearly a year of absence,
QB Express #22 is here!
This issue features NINE tutorials and SIX articles, as well as a boatload of comics. Some highlights include Lachie Dazdarian's reviews of Lynn's Legacy and Tunnel Striker; editorials by Z!re, Deleter and Imortis Inglorian; three tutorials by Kiyotewolf; "Sub Pixel Rendering" by Eclipzer; "Chain-like Animation Tutorial" by Lachie Dazdarian; and much, much, more.
Additionally, QB Express is undergoing a period of rebirth, and we're looking for a staff of writers, reporters and editors to keep the magazine afloat for many years to come. If you're interested, please email
QBExpress@gmail.com.
But before you do anything else, be sure to check out
QB Express #22!
Pete "Still alive and kickin'" Berg
Posted by Pete | Comments (23)