$ V_z.ragAm RNMALLOCsy  PL IPLLG _T"5ZZZMV27PSQXkXX;XCLRRYSVCLR(UedCLRMnSZ~x}rxBFCHKJ,,KY TF>6^&2DV\8tPhnb@CNT3  &NS);lXbP/ VGz # S5AYMfl%*TMM/4SCRN9$1VCZXCLRZC O%=[I7+UCygakmL(s .563589:;TopFieroaolaol.com9 A real terrain generator using Voxel style generation.oK This routine was taken from a 3d simulation I made, and coded for Basic.F With little modification, this program can be used to create moving8 landscapes, including altitude and angle orientation.H This program runs slow, so I would recommend a Pentium 133 or faster.H Use this program freely, but please send me any modified versions. II like to see ideas others have. This Quick-Basic version is rough, andD it only has one screen of imaging. But it gets the idea accross.? Please send any questions, comments, or modified versions too  TopFiero@aol.com G Later on I will probably have improved examples, so E-mail me if you would like a copy.ose s}De@rYY}|e@e@e@.ddeddd ;ed. de@V* dw ;  dw ;w ;d pnCp  en_]Hen  dw.dwd)Cpn . .enc]en . .e_]e .    ;  ; . fd kr ;k33?p ;Xxd ;dwnepwdd ;Cpd~ de@V dw ;   ;Cp   dw ;wc]> dw ;w >  dw ;_] dw ; n dxc e@_u][ .dwd!Cpn . . dw.d wc]> dw.d w . . dw.d _] dw.d  .F .edc]ed .n .e_]e .    ;d   ;d  . e_] kd k ke?_][n f6   m][I[nHd k[rhn   m][ntN, d  edeV  k+?p  e<_]X e<  fe p  d  fd  eeV"  fe d npee k(?pnp  d  fd  deV  d!p  e?_]j e?  dpnew  dc] d  f pe p  fe fee<p8 AoD d R e .  de?V  ei . .d wdCp . .ec]t e .  .e_] e .  f eh zd } ee~  de?V  zd@  dwd Cp  ec]b e   e_] e   f d   dx pne? nd enW~ dxc e?_u] [H  z  z   kL?wnd wdCp  ec] e   e_] e    dd wc] d  D   dd _]b d w b  d  f  d  zdw z zdc][ I[  ejeV" de@V  ed Cpw f fo W