Issue 5 of BASIC Gaming released
The fifth edition of BASIC Gaming has been released, read about the latest developments/project in the BASIC gaming scene at http://games.freebasic.net/BASICGaming/Issue5/index.html.
The fifth edition of BASIC Gaming has been released, read about the latest developments/project in the BASIC gaming scene at http://games.freebasic.net/BASICGaming/Issue5/index.html.
The foruth edition of BASIC Gaming has been released, read about the latest developments/project in the BASIC gaming scene at http://games.freebasic.net/BASICGaming/Issue4/index.html.
The latest edition of BASIC Gaming has been released, issue number 3, check out the amazing new projects/developments/tutorials now at http://games.freebasic.net/BASICGaming/Issue3/index.html to read it now.
The latest edition of BASIC Gamer has been released this week, issue number 2. It showcases several interesting new projects in news brief (including some amazing ones by Dr_D), head on to http://games.freebasic.net/BASICGamer/Issue2/index.html to read it now.
Lachie has released the first edition of BASIC Gamer, a "FB/QB64/QB games dedicated ezine". You can read it online at http://games.freebasic.net/BASICGamer/Issue1/index.html or download it from http://games.freebasic.net/BASICGamer/BASIC_Gamer_Issue1.zip (42.5 MB). The second issue is due o…
The QB64 project is moving right along with a new release! This new version includes an update feature that updates the compiler package when new files are added/changed. It comes with a "classic" Qbasic looking IDE. QB64 is now a self-compiling compiler and SOURCE CODE IS INCLUDED!
The project has a growing community of active & helful Qbasic fans and a decent wiki. Most Qbasic/QB BAS code will compile with QB64.
For details on this release and for a QB64 download just go here:
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QB64 Version 0.872 (April 16th) has been released with the following updates:
- QB64 compiler/ide source code released! (.bas file located in download in qb64\source\ folder)
- Implemented REDIM _PRESERVE array-name(…)
(QB64 uses _PRESERVE to dynamically scale itself and can now compile even larger programs)
- New commands added to control/automate the desktop
i=_SCREENIMAGE 'creates a new image of the desktop (always a 32-bit image, don't forget to free it later)
_SCREENCLICK x,y 'sim…